
Graphics card with DX10 (shader model 4.0) capabilities: Graphics card with DX10 (shader model 4.0) capabilities. Drag & drop an Arnold Material to create a reference.hold a heavy object and press the SHIFT key.

A Cinema 4D Object Operator node is created instead of an Arnold Material reference node.Drag & drop an object to create an object reference. A Cinema 4D Object Operator node is created instead of an Arnold object node.Drag & drop a Vertex Map to create a Vertex Map shader. A Cinema 4D Object Operator node is created instead of an Arnold Vertex Map shader.Ctrl + drag a shader in the node editor in S24 creates two copies instead of one. shift + drag and Shift + Alt + drag does not work.Download the Arnold for Cinema4D plugin.Follow these installation instructions.Windows 10 or later, with the Visual Studio 2019 redistributable.Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5).CPUs need to support the SSE4.1 instruction set.Apple Mac models with M series chip are supported under Rosetta 2 mode.

