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Shift shader 4.0
Shift shader 4.0




Graphics card with DX10 (shader model 4.0) capabilities: Graphics card with DX10 (shader model 4.0) capabilities. Drag & drop an Arnold Material to create a reference.hold a heavy object and press the SHIFT key.

Shift shader 4.0

A Cinema 4D Object Operator node is created instead of an Arnold Material reference node.Drag & drop an object to create an object reference. A Cinema 4D Object Operator node is created instead of an Arnold object node.Drag & drop a Vertex Map to create a Vertex Map shader. A Cinema 4D Object Operator node is created instead of an Arnold Vertex Map shader.Ctrl + drag a shader in the node editor in S24 creates two copies instead of one. shift + drag and Shift + Alt + drag does not work.Download the Arnold for Cinema4D plugin.Follow these installation instructions.Windows 10 or later, with the Visual Studio 2019 redistributable.Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5).CPUs need to support the SSE4.1 instruction set.Apple Mac models with M series chip are supported under Rosetta 2 mode.

Shift shader 4.0

  • GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture.
  • We recommend using the 470.74 or higher drivers on Linux and 472.12 (Quadro), 472.12 (GeForce), or higher on Windows. See Getting Started with Arnold GPU for more information.
  • Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above.





  • Shift shader 4.0